
Updated for KSP 1.1 and SolverEngines 2.0 Recompiled against KSP 1.1.2 with SolverEngines 2.1 Recompiled against KSP 1.1.3 with SolverEngines 2.2 Recompiled against KSP 1.2.3 with SolverEngines 3.0 RAPIER now has slightly improved efficiency New ramjet module, should be much better than the old one SABRE-like engines no longer distinguish between afterburner and core Throttle now responds much faster, closer to realityĪfterburner throttle now responds much faster than coreĭisplay core and afterburner throttles separately for afterburning engines Use joystick or mouse, keyboard could be hardįix intakes that had IntakeAir removed, also remove it from some parts that no longer have intakes Supports complicated configs like tandem-rotors and tilt-rotors Stability augmentation system via user-defined PID controller Reduce default idle exit pressure in order to reduce idle thrust Remove FARBasicDragModel module from TwinWasp-R1830-94 and TwinWasp1830-86 configsīump SolverEngines dependency version to get around issue with KSP dependency version checking No more space props.įixes to exhaust gas temp calcs on piston engines.įix engine max temp if undefined to be 1800K not 3600K (!).įix prop engines inducing kraken strikes when quickloading an in-flight vesselįix bad scientific notation (missing 'e') in DB-605-A and V-1650-7 configs Piston engines need 0.2kg/m^3 or higher air density to work. Reenable transonic and supersonic drag on propellers since FAR properly ignores the rotor disc and therefore does not itself provide wave drag. These perform considerably worse than axial-flow jets approaching transonic and only slightly recover supersonic.
#KERBAL SPACE PROGRAM 2 ENGINE MODS#

Most importantly, include logs.Įach release of AJE is intended to be run with a particular version of KSP. Please only use that version. Incomplete support requests will not be processed.
#KERBAL SPACE PROGRAM 2 ENGINE HOW TO#
If you are experiencing an issue, please read this topic, if you have not already, on how to get proper support. Avoid TPR loss by facing the inlet to the freestream.

Each inlet has a TPR(total recovery pressure) that is dependent on Mach number and angle of attack. Make sure you have enough inlet till you see "Inlet Area:100%" in flight. Each engine requires a minimum inlet area (see right click menu in editor). This is affected by both mach number and throttle Like in real world, not all engines can tolerate the heat from air compression of hypersonic flight.

Afterburners, if installed on the engine, is turned on when throttle > 66% and off when throttle <= 66% Real throttle Throttle is linked to fuel consumption instead of thrust. Real-world jet engines AJE uses thermodynamic equations to calculate jet engine performance in flight. AJE calculates performance for air-breathing engines based on real thermodynamics. NathanKell's valiant efforts have made stock performance much more reasonable in recent versions of KSP, but it's still a very long way from realistic. The original thread can be found here.Īdvanced Jet Engine gives jets, propellers, and rotors realistic performance in KSP.
