

The sprite stuff starts at line 160 or so.
#Wolfenstein 3d snes meister code#
Here is the code part for how the script is extracting the GFX and Sprites: The tool is good but for the wall textures for example it is not necessary needed. There is no way to put the stuff back in the rom with itĪnd the autor of this tool has no time for it.
#Wolfenstein 3d snes meister Pc#
So with the extracted material you can directly put everything in the PC versionīut this tool was not made for any console hacking in mind. It extracts everything including sound and music but both will be converted on the fly to wav.Īlso it extracts the map files but converts them to the PC version format. It works with SNES US/JP/EU and both beta versions without problems.

It was done for the PC Wolf3D community to exctract all the content from a SNES rom. That the GFX inside the SNES rom is basically the same way stored like in the VGA version. The info I got from the guy who made the the phyton extractor told me, Probably need a tool to get at them correctly. Meaning per row or columns.ĭata interleaved with 8-bpp graphics. Quote from: sluffy on March 19, 2018, 11:37:49 PMĪll I can think atm is that they're packed funny. I tried others but that did not work either.Ĭan anybody point me in the right direction? 8bit linear is propably the wrong format. I dont think there is any compression.īut I can not get a clear picture. With Tilemolester I can recognize them and see parts of them clearly I want to replace them with the sprites from the beta version because they are completely uncut The problem are the Sprites for the enemies and some other stuff. Titlescreen and other ingame screns are also no problem. They can be found at offset 0x020000 8Bit linear 2Dimensionalįor the Palette I am using a zsnes save state. Replacing the wall textures in the game is no problem. I reworked the sprites and cleaned the pixels. Since they are just 32x32 they need some optimazion too. In the original Game and in that hack, lots of the wall textures are poorly scaled. Somebody else did somesthing similar for the wall textures already but there he just scaled the GFX down to 32x32.

The goal is to restore the stuff which was censored because of Nintendo's guidelines back then. I am working on a uncut hack for Wolfenstein3D on the SNES.
